Wigglehost by Cool Car Inc

Total Points: 1995

Aeldari Warhost Strike Force
Army Analysis
Strategic Analysis
Army Grade

Rating

Competitive

Mobility

Excellent

Alpha Strike Potential

Excellent

Ranged Threat

Strong

Melee Threat

Average

List Design

Strong
Army Strength

This list's primary strength is its exceptional mobility and overwhelming alpha strike potential. The combination of multiple Swooping Hawk and Warp Spider squads allows for unparalleled board control and secondary objective play. They can strike where needed and redeploy, making them a constant nuisance for the opponent.

The core threat is the 10-man Fire Dragon squad led by Fuegan, delivered via the Falcon grav-tank. This combination is capable of obliterating the most durable vehicle or monster in the game in a single volley, crippling an opponent's strategy from the outset. The inclusion of three other Phoenix Lords with their Aspects provides further specialized and highly effective damage output against a variety of targets.

Army Weakness

The army's defining weakness is its profound fragility. The vast majority of units have Toughness 3 and mediocre saves, meaning they will crumble under any amount of focused firepower. This list cannot afford to engage in prolonged firefights or wars of attrition.

Furthermore, the list is heavily reliant on its alpha strike. If the Falcon carrying the Fire Dragons is destroyed before it can deliver its payload, the army loses its primary anti-tank solution and a significant portion of its offensive power. The high number of characters also makes it susceptible to giving up full points on the Assassinate secondary objective.

Overview

This is a classic Aeldari "glass cannon" list that epitomizes the concept of a surgical strike force. The game plan is to use extreme mobility to dictate the flow of battle, score secondary objectives with ease, and deliver a devastating alpha strike to remove a critical enemy asset. Success hinges on precise target prioritization, careful positioning to mitigate the army's fragility, and the successful delivery of the Fire Dragon unit. It's a high-risk, high-reward army that is powerful but unforgiving of mistakes.

List Balance

The list is heavily skewed towards fast, fragile, and specialized units. It invests a significant number of points (over a quarter of the army) into characters, creating powerful hero-led squads but also concentrating power in a few key places. While there are dedicated units for anti-vehicle (Fire Dragons), anti-elite (Dark Reapers), and anti-infantry (Warp Spiders), there is a distinct lack of durable, general-purpose units to hold the frontline. The balance comes from having a tool for every job, but each tool is delicate and must be used with precision.

Statistics
  • Total Points: 1995
  • Total Units: 20
  • Total Models: 77
  • Characters: 5
  • Battleline: 2
Critical Units (Auto-Includes)
  • Fire Dragons & Fuegan: The army's primary anti-tank solution and alpha strike tool. Their success is paramount.
  • Falcon: The delivery system for the Fire Dragons. Protecting it until it can deploy its cargo is a top priority.
  • Swooping Hawks & Warp Spiders: These units are the engine for scoring secondary objectives and controlling the board through mobility.
Anti-Vehicle
  • Fire Dragons
  • Fuegan
  • Falcon
  • Wave Serpent
Anti-Elite
  • Dark Reapers
  • Maugan Ra
  • Howling Banshees
  • Jain Zar
  • Corsair Voidreavers (Neuro disruptor)
Elite
  • Eldrad Ulthran
  • Fuegan
  • Jain Zar
  • Lhykhis
  • Maugan Ra
  • Fire Dragons
  • Dark Reapers
  • Howling Banshees
Infantry
  • Corsair Voidreavers (x2)
  • Dark Reapers
  • Fire Dragons
  • Howling Banshees
  • Rangers (x2)
  • Swooping Hawks (x3)
  • Warp Spiders (x3)
Role - Fire Overwatch
  • Warp Spiders (Devastating Wounds)
  • Fire Dragons (if positioned correctly)
  • Dark Reapers
Role - Screening & Chaff
  • Rangers
  • Corsair Voidreavers
Ability - Scout
  • Rangers (Scout 7")
Ability - Infiltrators
  • Rangers
Unmatched Mobility

With three units each of Swooping Hawks and Warp Spiders, plus grav-tanks and infiltrating Rangers, the army can dictate the pace and location of engagements, ensuring it can always strike at the most opportune targets while dominating secondary objectives.


Devastating Alpha Strike

The Fire Dragon 'bomb' is one of the most reliable and powerful anti-tank tools in the game. Successfully eliminating a key enemy lynchpin unit on turn 1 or 2 can decide the game before it truly begins.

Extreme Fragility

Nearly every unit in the army is T3 with a 4+ or 5+ save. Any sustained fire, particularly from anti-infantry weapons with high volume or Blast, will inflict heavy casualties. The army cannot afford to be caught out of position.


Single Point of Failure

A significant portion of the army's anti-tank capability is invested in the Fire Dragon unit and its transport. If an opponent can neutralize the Falcon early, the list will struggle to deal with heavy armor for the rest of the game.

Secondary Objective Dominance

The sheer number of fast, redeploying units (Hawks, Spiders) means you can consistently score secondaries like Engage On All Fronts, Behind Enemy Lines, or various action-based objectives with minimal risk, bleeding points from the opponent all game.


Exploit Terrain

Use the army's high movement to jump between ruins and line-of-sight blocking terrain. This mitigates your fragility and allows you to set up perfect firing angles while protecting your key assets from retaliation.

Losing the First Turn

If the opponent goes first and has significant long-range, high-strength firepower, they can potentially destroy your transports or key units before they have a chance to act, severely crippling your game plan.


Effective Screening

An opponent who can effectively screen their deployment zone and key assets can deny a landing spot for your Falcon. This forces your Fire Dragons to arrive far from their ideal target, reducing the impact of your alpha strike.

Army Strength

This Aeldari army possesses incredible speed and surgical precision. Its main strength lies in its ability to project threat anywhere on the board with units like Warp Spiders and Swooping Hawks, which are exceptional at scoring secondary objectives. The core offensive threat is a massive unit of Fire Dragons that will almost certainly arrive from Deep Strike inside a Falcon and can reliably destroy any single target they choose.

Army Weakness

The army's greatest weakness is its universal fragility. The majority of its units are Toughness 3 with poor armor saves. They cannot withstand concentrated fire. Applying pressure across the board and forcing them to make saves will quickly erode their numbers. The army relies on not being hit; once engaged in a fair fight, it will lose.

Overview

You are facing a classic Aeldari scalpel. Expect them to avoid direct confrontation, instead using their mobility to outmaneuver you, score points, and eliminate your key units with specialized squads. Your goal is to blunt this scalpel. Weather the initial alpha strike, screen your important units, and punish their fragile models whenever they expose themselves. This army cannot win a war of attrition; force them into one.

Army Rule

The Path of Command (Fate Dice): At the start of the game, they roll a number of D6s (this list will have 12 + 3 from Eldrad = 15) and keep the results. Once per phase, they can substitute one of their own dice rolls (Hit, Wound, Damage, Save, etc.) with one of these Fate Dice. This makes their key actions incredibly reliable. Expect them to use a '6' to guarantee a crucial damage roll from a melta weapon or to pass a critical saving throw.

Detachment Rule

Unparalleled Foresight (Battle Host): Each time an Aeldari unit from this army is selected to shoot or fight, it can re-roll one Hit roll and one Wound roll. This provides consistent, reliable damage output from every unit, making even their small arms a potential threat.

Core Flaws

The army's core flaw is its dependence on a single, powerful combo (the Fire Dragon bomb) and its complete lack of durability. It has very few wounds on the table for a 2000-point army and relies on avoiding damage rather than tanking it. High-volume, low-AP firepower is extremely effective against them. Furthermore, its reliance on characters makes it an easy target for the Assassinate secondary.

Top 3 Priority Targets (Kill Order)
  1. Falcon: This is priority number one. It contains the Fire Dragons. If you can destroy it before it deploys its cargo, you have neutralized the army's biggest threat.
  2. Eldrad Ulthran: As the Warlord and a psychic powerhouse, he is the engine that provides extra Fate Dice. Eliminating him reduces the reliability of the entire Aeldari army.
  3. Dark Reapers / Maugan Ra: This unit is the primary source of anti-elite infantry firepower. Removing them will allow your own heavy infantry to operate with much greater freedom.
Counter-Deployment & Movement Cues

Your primary goal in deployment is to screen out Deep Strike. Use cheap units to create a 9" bubble around your valuable assets and deployment zone to limit where the Falcon can land. Place your key units out of line-of-sight or as far back as possible to protect them from a potential first-turn assault if the Aeldari player gets it. Be wary of their Rangers; use your own infiltrators to push them back and reclaim board space.

Unit Insights
💡 Tip Use Eldrad's three bonus Fate Dice on the Fire Dragons' damage rolls to guarantee kills on enemy vehicles.
ℹ️ Info His 'The First Farseer' ability allows a unit he leads to re-roll a Hit and Wound roll, and he can reposition D6" after his unit shoots.
  M T Sv W Ld OC
Eldrad Ulthran 7" 4 6+ (4+) 5 6+ 1
Unit Weapons
Qty Weapon Range A BS/WS S AP D
1 Mind War 18 1 2+ 5 -2 D6
1 Shuriken pistol 12 1 2+ 4 -1 1
1 The Staff of Ulthamar and witchblade (Cannot load stats)
Abilities
Leader Battle Focus
Diviner of Futures Datasheet
At the start of your Command phase, if this model is on the battlefield, you gain 1CP.
Doom (Psychic) Datasheet
At the end of your Movement phase, select one enemy unit within 18" of and visible to this model. Until the start of your next Command phase, each time a friendly AELDARI model makes an attack that targets that enemy unit, add 1 to the Wound roll.
Keywords
Faction Keywords:
Keywords: Asuryani Epic Hero Character Infantry Aeldari Eldrad Ulthran Farseer Psyker

Unit Insights
ℹ️ Info Fuegan has the 'Undying' ability, allowing him to potentially resurrect with D6 wounds remaining on a 2+ the first time he is destroyed.
💡 Tip His Melta Bombs ability gives the Fire Dragon unit he leads +1 to Wound against Monster/Vehicle targets.
  M T Sv W Ld OC
Fuegan 7" 3 2+ (4+) 5 6+ 1
Unit Weapons
Qty Weapon Range A BS/WS S AP D
1 Fire Axe Melee 6 2+ 5 -4 3
1* Searsong – beam 12 3 2+ 8 -3 2
1* Searsong – lance 18 1 2+ 14 -4 D6
* Indicates multiple weapon profiles - select one when firing
Abilities
Leader Battle Focus
Burning Lance Datasheet
While this model is leading a unit, add 6" to the Range characteristic of Melta weapons equipped by models in that unit.
Unquenchable Resolve Datasheet
The first time this model is destroyed, at the end of the phase, roll one D6: on a 2+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining.
Keywords
Faction Keywords:
Keywords: Asuryani Aeldari Epic Hero Phoenix Lord Aspect Warrior Infantry Character Grenades Fuegan

Unit Insights
💡 Tip Jain Zar forces enemy units in engagement range to Fight Last. Use her and the Banshees to charge multiple units and control the entire fight phase.
ℹ️ Info She provides her unit with the Fights First ability, ensuring they strike before most opponents.
  M T Sv W Ld OC
Jain Zar 8" 3 2+ (4+) 5 6+ 1
Unit Weapons
Qty Weapon Range A BS/WS S AP D
1 Blade of Destruction Melee 8 2+ 6 -3 2
1 Silent Death 12 6 2+ 6 -2 1
Abilities
Fights First Leader Battle Focus
Whirling Death Datasheet
While this model is leading a unit, each time that unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit and each time a model in that unit makes an Advance move, ignore any vertical distance when determining the total distance that model can be moved during that move.
Storm of Silence Datasheet
Each time this model makes an attack that targets a CHARACTER unit, you can re-roll the Wound roll.
Keywords
Faction Keywords:
Keywords: Asuryani Phoenix Lord Jain Zar Character Infantry Aspect Warrior Aeldari Epic Hero

Unit Insights
⚠️ Warning This unit, 'Lhykhis', is a Drukhari character. In an Aeldari list, this is likely a proxy for a character like an Autarch Wayleaper.
💡 Tip If used as an Autarch Wayleaper, leverage its Lone Operative and high mobility to score secondary objectives like Behind Enemy Lines or Deploy Teleport Homers.
  M T Sv W Ld OC
Lhykhis 12" 3 2+ (4+) 5 6+ 1
Unit Weapons
Qty Weapon Range A BS/WS S AP D
1 Brood Twain 12 D6+3 N/A+ 6 -2 1
1 Spider’s Fangs Melee 5 2+ 4 -2 1
1 Weaverender Melee 5 2+ 6 -2 2
Abilities
Deep Strike Leader Battle Focus
Empyric Ambush Datasheet
While this model is leading a unit, that unit is eligible to declare a charge in a turn in which it used its Flickerjump ability.
Whispering Web Datasheet
In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the turn, each time a friendly Aeldari model makes an attack that targets that unit, an unmodified Hit roll of 5+ scores a Critical Hit.
Keywords
Faction Keywords:
Keywords: Asuryani Infantry Character Epic Hero Aeldari Jump Pack Fly Aspect Warrior Phoenix Lord Lhykhis

Unit Insights
💡 Tip Maugan Ra's shooting profile is devastating against elite infantry and light vehicles. Use a Fate Dice on his damage roll to spike it high.
ℹ️ Info He allows the Dark Reapers he leads to ignore cover and re-roll Hit rolls of 1, making them incredibly accurate.
  M T Sv W Ld OC
Maugan Ra 7" 3 2+ (4+) 5 6+ 1
Unit Weapons
Qty Weapon Range A BS/WS S AP D
1 Maugetar 36 6 2+ 7 -2 2
Abilities
Leader Battle Focus
Harvester of Souls Datasheet
While this model is leading a unit, in your Shooting phase, after selecting targets for that unit’s attacks, if every attack targets the same unit, roll one D6 for the target unit and one D6 for every other enemy unit within 3" of the target unit. On a 5+, the unit being rolled for is struck by explosive debris; after resolving all of that unit’s attacks against the target unit, each unit struck by explosive debris suffers D3 mortal wounds.
Face of Death Datasheet
In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test, subtracting 1 from the result.
Keywords
Faction Keywords:
Keywords: Asuryani Character Phoenix Lord Infantry Epic Hero Aeldari Aspect Warrior Maugan Ra

Unit Insights
⚠️ Warning Corsairs are extremely fragile and will die to any focused fire. Use them for actions and screening, not direct combat.
  M T Sv W Ld OC
Corsair Voidreavers 7" 3 4+ 1 7+ 2
Unit Weapons
Qty Weapon Range A BS/WS S AP D
1 Close combat weapon Melee 2 3+ 3 0 1
1 Mistshield (Cannot load stats)
1 Neuro disruptor 12 1 3+ 4 -2 1
1 Power sword Melee 2 3+ 4 -2 1
1 Blaster 18 1 3+ 8 -4 D6+1
4 Close combat weapon Melee 2 3+ 3 0 1
3 Power sword Melee 2 3+ 4 -2 1
3 Shuriken pistol 12 1 3+ 4 -1 1
Abilities
Scouts 7" Battle Focus
Reavers of the Void Datasheet
Each time a model in this unit makes an attack, re-roll a Hit roll of 1. If the target of that attack is within range of an objective marker, you can re-roll the Hit roll instead.
Mistshield Wargear
The bearer has a 4+ invulnerable save.
Keywords
Faction Keywords:
Keywords: Asuryani Anhrathe Corsair Voidreavers Aeldari Battleline Infantry Grenades

Unit Insights
⚠️ Warning Corsairs are extremely fragile and will die to any focused fire. Use them for actions and screening, not direct combat.
  M T Sv W Ld OC
Corsair Voidreavers 7" 3 4+ 1 7+ 2
Unit Weapons
Qty Weapon Range A BS/WS S AP D
1 Close combat weapon Melee 2 3+ 3 0 1
1 Mistshield (Cannot load stats)
1 Neuro disruptor 12 1 3+ 4 -2 1
1 Power sword Melee 2 3+ 4 -2 1
1 Blaster 18 1 3+ 8 -4 D6+1
4 Close combat weapon Melee 2 3+ 3 0 1
3 Power sword Melee 2 3+ 4 -2 1
3 Shuriken pistol 12 1 3+ 4 -1 1
Abilities
Scouts 7" Battle Focus
Reavers of the Void Datasheet
Each time a model in this unit makes an attack, re-roll a Hit roll of 1. If the target of that attack is within range of an objective marker, you can re-roll the Hit roll instead.
Mistshield Wargear
The bearer has a 4+ invulnerable save.
Keywords
Faction Keywords:
Keywords: Asuryani Anhrathe Corsair Voidreavers Aeldari Battleline Infantry Grenades

Unit Insights
💡 Tip Use the Wave Serpent's 'Serpent Shield' ability to negate the damage from the first failed save each turn. Position it to absorb a high-damage shot meant for another target.
  M T Sv W Ld OC
Wave Serpent 14" 9 3+ (5+) 13 7+ 2
Unit Weapons
Qty Weapon Range A BS/WS S AP D
1 Shuriken cannon 24 3 3+ 6 -1 2
1 Twin bright lance 36 1 3+ 12 -3 D6+2
1 Wraithbone hull Melee 3 4+ 6 0 1
Abilities
Deadly Demise D3 Battle Focus
Wave Serpent Shield Datasheet
Each time a ranged attack targets this model, if the Strength characteristic of that attack is greater than the Toughness characteristic of this model, subtract 1 from the Wound roll.
Keywords
Faction Keywords:
Keywords: Asuryani Vehicle Aeldari Transport Dedicated Transport Fly Wave Serpent

Unit Insights
💡 Tip Dark Reapers gain re-rolls to hit if they Remain Stationary. Find a good vantage point in your deployment zone and let them control a fire lane.
  M T Sv W Ld OC
DARK REAPER 6" 3 3+ (5+) 1 6+ 1
  M T Sv W Ld OC
DARK REAPER EXARCH 6" 3 3+ (5+) 2 6+ 1
Unit Weapons
Qty Weapon Range A BS/WS S AP D
1 Close combat weapon Melee 2 3+ 3 0 1
1* Missile launcher – starshot 48 1 2+ 10 -2 D6
1* Missile launcher – sunburst 48 D6 2+ 4 -1 1
4 Close combat weapon Melee 2 3+ 3 0 1
4* Reaper launcher – starshot 48 1 3+ 10 -2 3
4* Reaper launcher – starswarm 48 2 3+ 5 -2 1
* Indicates multiple weapon profiles - select one when firing
Abilities
Battle Focus
Inescapable Accuracy Datasheet
Each time a model in this unit makes a ranged attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and any or all modifiers to the Hit roll.
Aspect Shrine Token Wargear
Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.
Keywords
Faction Keywords:
Keywords: Asuryani Infantry Aeldari Dark Reapers Aspect Warriors

Unit Insights
💡 Tip Use the 'Rapid Ingress' Stratagem on the Falcon for 0CP to bring it in at the end of your opponent's move phase, perfectly positioning the Fire Dragons for your turn.
  M T Sv W Ld OC
Falcon 14" 9 3+ 12 7+ 3
Unit Weapons
Qty Weapon Range A BS/WS S AP D
1 Bright lance 36 1 3+ 12 -3 D6+2
1 Pulse laser 48 3 3+ 9 -2 D6
1 Shuriken cannon 24 3 3+ 6 -1 2
1 Wraithbone hull Melee 3 4+ 6 0 1
Abilities
Deadly Demise D3 Deep Strike Battle Focus
Fire Support Datasheet
In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the turn, each time a friendly model that disembarked from this TRANSPORT this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll.
Keywords
Faction Keywords:
Keywords: Asuryani Vehicle Aeldari Transport Fly Falcon

Unit Insights
⚠️ Warning With only 12" range on their guns, Fire Dragons are vulnerable to being screened out or charged after they shoot. Treat them as a one-shot missile.
  M T Sv W Ld OC
FIRE DRAGON 7" 3 3+ (5+) 1 6+ 1
  M T Sv W Ld OC
FIRE DRAGON EXARCH 7" 3 3+ (5+) 2 6+ 1
Unit Weapons
Qty Weapon Range A BS/WS S AP D
1 Close combat weapon Melee 2 3+ 3 0 1
1 Firepike 18 1 3+ 12 -4 D6
9 Close combat weapon Melee 2 3+ 3 0 1
9 Dragon fusion gun 12 1 3+ 9 -4 D6
Abilities
Battle Focus
Assured Destruction Datasheet
In your Shooting phase, each time a model in this unit makes a ranged attack that targets a MONSTER or VEHICLE unit, you can re-roll the Hit roll, you can re-roll the Wound roll and you can re-roll the Damage roll.
Aspect Shrine Token Wargear
Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.
Keywords
Faction Keywords:
Keywords: Asuryani Infantry Aeldari Grenades Aspect Warriors Fire Dragons

Unit Insights
💡 Tip Howling Banshees can Advance and Charge. Use this to make surprisingly long-distance charges and tie up key enemy shooting units.
  M T Sv W Ld OC
HOWLING BANSHEE 8" 3 4+ (5+) 1 6+ 1
  M T Sv W Ld OC
HOWLING BANSHEE EXARCH 8" 3 4+ (5+) 2 6+ 1
Unit Weapons
Qty Weapon Range A BS/WS S AP D
1 Executioner Melee 3 2+ 6 -3 3
1 Shuriken pistol 12 1 3+ 4 -1 1
4 Banshee blade Melee 2 2+ 4 -2 2
4 Shuriken pistol 12 1 3+ 4 -1 1
Abilities
Fights First Battle Focus
Acrobatic Datasheet
This unit is eligible to declare a charge in a turn in which it Advanced or Fell Back.
Aspect Shrine Token Wargear
Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.
Keywords
Faction Keywords:
Keywords: Asuryani Aeldari Infantry Howling Banshees Aspect Warriors

Unit Insights
ℹ️ Info Rangers have both the Infiltrators and Scout 7" abilities, making them perfect for early board control and screening your deployment zone.
  M T Sv W Ld OC
Rangers (5 models) 7" 3 5+ (5+) 1 7+ 1
Unit Weapons
Qty Weapon Range A BS/WS S AP D
5 Close combat weapon Melee 1 3+ 3 0 1
5 Long rifle 36 1 3+ 4 -1 2
5 Shuriken pistol 12 1 2+ 4 -1 1
Abilities
Infiltrators Stealth Battle Focus
Path of the Outcast Datasheet
Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, it can make a Normal move of up to D6".
Keywords
Faction Keywords:
Keywords: Asuryani Aeldari Rangers Infantry

Unit Insights
ℹ️ Info Rangers have both the Infiltrators and Scout 7" abilities, making them perfect for early board control and screening your deployment zone.
  M T Sv W Ld OC
Rangers (5 models) 7" 3 5+ (5+) 1 7+ 1
Unit Weapons
Qty Weapon Range A BS/WS S AP D
5 Close combat weapon Melee 1 3+ 3 0 1
5 Long rifle 36 1 3+ 4 -1 2
5 Shuriken pistol 12 1 2+ 4 -1 1
Abilities
Infiltrators Stealth Battle Focus
Path of the Outcast Datasheet
Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, it can make a Normal move of up to D6".
Keywords
Faction Keywords:
Keywords: Asuryani Aeldari Rangers Infantry

Unit Insights
💡 Tip Use the Swooping Hawks' 'Skyleap' ability to remove them from the board at the end of the opponent's turn and place them into Strategic Reserves, keeping them safe and ready to score again.
  M T Sv W Ld OC
SWOOPING HAWK 14" 3 4+ (5+) 1 6+ 1
  M T Sv W Ld OC
SWOOPING HAWK EXARCH 14" 3 4+ (5+) 2 6+ 1
Unit Weapons
Qty Weapon Range A BS/WS S AP D
1 Close combat weapon Melee 2 3+ 3 0 1
1 Hawk’s talon 24 2 3+ 6 -2 2
4 Close combat weapon Melee 2 3+ 3 0 1
4 Lasblaster 24 4 3+ 4 0 1
Abilities
Deep Strike Battle Focus
Grenade Pack Flyover Datasheet
Once per turn, in your Movement phase, when this unit is set up on the battlefield or ends a Normal, Advance or Fall Back move, it can use this ability. If it does, select one enemy unit within 8" of and visible to this unit and roll one D6 for each SWOOPING HAWKS model in this unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). Each time this unit uses this ability, until the end of the turn, you cannot target this unit with the <a href="/wh40k10ed/the-rules/test_/#Стр
Aspect Shrine Token Wargear
Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.
Keywords
Faction Keywords:
Keywords: Asuryani Jump Pack Infantry Aeldari Fly Grenades Aspect Warriors Swooping Hawks

Unit Insights
💡 Tip Use the Swooping Hawks' 'Skyleap' ability to remove them from the board at the end of the opponent's turn and place them into Strategic Reserves, keeping them safe and ready to score again.
  M T Sv W Ld OC
SWOOPING HAWK 14" 3 4+ (5+) 1 6+ 1
  M T Sv W Ld OC
SWOOPING HAWK EXARCH 14" 3 4+ (5+) 2 6+ 1
Unit Weapons
Qty Weapon Range A BS/WS S AP D
1 Close combat weapon Melee 2 3+ 3 0 1
1 Hawk’s talon 24 2 3+ 6 -2 2
4 Close combat weapon Melee 2 3+ 3 0 1
4 Lasblaster 24 4 3+ 4 0 1
Abilities
Deep Strike Battle Focus
Grenade Pack Flyover Datasheet
Once per turn, in your Movement phase, when this unit is set up on the battlefield or ends a Normal, Advance or Fall Back move, it can use this ability. If it does, select one enemy unit within 8" of and visible to this unit and roll one D6 for each SWOOPING HAWKS model in this unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). Each time this unit uses this ability, until the end of the turn, you cannot target this unit with the <a href="/wh40k10ed/the-rules/test_/#Стр
Aspect Shrine Token Wargear
Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.
Keywords
Faction Keywords:
Keywords: Asuryani Jump Pack Infantry Aeldari Fly Grenades Aspect Warriors Swooping Hawks

Unit Insights
💡 Tip Use the Swooping Hawks' 'Skyleap' ability to remove them from the board at the end of the opponent's turn and place them into Strategic Reserves, keeping them safe and ready to score again.
  M T Sv W Ld OC
SWOOPING HAWK 14" 3 4+ (5+) 1 6+ 1
  M T Sv W Ld OC
SWOOPING HAWK EXARCH 14" 3 4+ (5+) 2 6+ 1
Unit Weapons
Qty Weapon Range A BS/WS S AP D
1 Close combat weapon Melee 2 3+ 3 0 1
1 Hawk’s talon 24 2 3+ 6 -2 2
4 Close combat weapon Melee 2 3+ 3 0 1
4 Lasblaster 24 4 3+ 4 0 1
Abilities
Deep Strike Battle Focus
Grenade Pack Flyover Datasheet
Once per turn, in your Movement phase, when this unit is set up on the battlefield or ends a Normal, Advance or Fall Back move, it can use this ability. If it does, select one enemy unit within 8" of and visible to this unit and roll one D6 for each SWOOPING HAWKS model in this unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). Each time this unit uses this ability, until the end of the turn, you cannot target this unit with the <a href="/wh40k10ed/the-rules/test_/#Стр
Aspect Shrine Token Wargear
Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.
Keywords
Faction Keywords:
Keywords: Asuryani Jump Pack Infantry Aeldari Fly Grenades Aspect Warriors Swooping Hawks

Unit Insights
💡 Tip After shooting, Warp Spiders can use their 'Flickerjump' ability to be removed from the board and set up again more than 6" away, allowing them to escape retaliation.
ℹ️ Info Their Death Spinners have the [DEVASTATING WOUNDS] and [ASSAULT] keywords, making them excellent for clearing infantry while on the move.
  M T Sv W Ld OC
WARP SPIDER 12" 3 3+ (5+) 1 6+ 1
  M T Sv W Ld OC
WARP SPIDER EXARCH 12" 3 3+ (5+) 2 6+ 1
Unit Weapons
Qty Weapon Range A BS/WS S AP D
1 Close combat weapon Melee 2 3+ 3 0 1
1 Powerblade array Melee 10 3+ 4 -2 1
4 Close combat weapon Melee 2 3+ 3 0 1
4 Death spinner 12 D6 N/A+ 4 -1 1
Abilities
Deep Strike Battle Focus
Flickerjump Datasheet
In your Movement phase, each time this unit is selected to make a Normal move, it can use this ability. If it does, until the end of the turn, this unit is not eligible to declare a charge and models in it have a Move characteristic of 24". Each time this unit uses this ability, at the end of the phase, roll one D6 for each model in this unit: for each 1, this unit suffers 1 mortal wound.
Aspect Shrine Token Wargear
Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.
Keywords
Faction Keywords:
Keywords: Asuryani Aspect Warriors Warp Spiders Infantry Jump Pack Fly Aeldari

Unit Insights
💡 Tip After shooting, Warp Spiders can use their 'Flickerjump' ability to be removed from the board and set up again more than 6" away, allowing them to escape retaliation.
ℹ️ Info Their Death Spinners have the [DEVASTATING WOUNDS] and [ASSAULT] keywords, making them excellent for clearing infantry while on the move.
  M T Sv W Ld OC
WARP SPIDER 12" 3 3+ (5+) 1 6+ 1
  M T Sv W Ld OC
WARP SPIDER EXARCH 12" 3 3+ (5+) 2 6+ 1
Unit Weapons
Qty Weapon Range A BS/WS S AP D
1 Close combat weapon Melee 2 3+ 3 0 1
1 Death weavers 6 D6 N/A+ 4 -1 1
1 Spinneret rifle 18 D6 N/A+ 5 -1 1
4 Close combat weapon Melee 2 3+ 3 0 1
4 Death spinner 12 D6 N/A+ 4 -1 1
Abilities
Deep Strike Battle Focus
Flickerjump Datasheet
In your Movement phase, each time this unit is selected to make a Normal move, it can use this ability. If it does, until the end of the turn, this unit is not eligible to declare a charge and models in it have a Move characteristic of 24". Each time this unit uses this ability, at the end of the phase, roll one D6 for each model in this unit: for each 1, this unit suffers 1 mortal wound.
Aspect Shrine Token Wargear
Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.
Keywords
Faction Keywords:
Keywords: Asuryani Aspect Warriors Warp Spiders Infantry Jump Pack Fly Aeldari

Unit Insights
💡 Tip After shooting, Warp Spiders can use their 'Flickerjump' ability to be removed from the board and set up again more than 6" away, allowing them to escape retaliation.
ℹ️ Info Their Death Spinners have the [DEVASTATING WOUNDS] and [ASSAULT] keywords, making them excellent for clearing infantry while on the move.
  M T Sv W Ld OC
WARP SPIDER 12" 3 3+ (5+) 1 6+ 1
  M T Sv W Ld OC
WARP SPIDER EXARCH 12" 3 3+ (5+) 2 6+ 1
Unit Weapons
Qty Weapon Range A BS/WS S AP D
1 Close combat weapon Melee 2 3+ 3 0 1
1 Death weavers 6 D6 N/A+ 4 -1 1
1 Spinneret rifle 18 D6 N/A+ 5 -1 1
4 Close combat weapon Melee 2 3+ 3 0 1
4 Death spinner 12 D6 N/A+ 4 -1 1
Abilities
Deep Strike Battle Focus
Flickerjump Datasheet
In your Movement phase, each time this unit is selected to make a Normal move, it can use this ability. If it does, until the end of the turn, this unit is not eligible to declare a charge and models in it have a Move characteristic of 24". Each time this unit uses this ability, at the end of the phase, roll one D6 for each model in this unit: for each 1, this unit suffers 1 mortal wound.
Aspect Shrine Token Wargear
Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.
Keywords
Faction Keywords:
Keywords: Asuryani Aspect Warriors Warp Spiders Infantry Jump Pack Fly Aeldari
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