Wigglehost by Cool Car Inc
Total Points: 1995
Army Analysis
Strategic Analysis
Army Grade
Army Strength
This list's primary strength is its exceptional mobility and overwhelming alpha strike potential. The combination of multiple Swooping Hawk and Warp Spider squads allows for unparalleled board control and secondary objective play. They can strike where needed and redeploy, making them a constant nuisance for the opponent.
The core threat is the 10-man Fire Dragon squad led by Fuegan, delivered via the Falcon grav-tank. This combination is capable of obliterating the most durable vehicle or monster in the game in a single volley, crippling an opponent's strategy from the outset. The inclusion of three other Phoenix Lords with their Aspects provides further specialized and highly effective damage output against a variety of targets.
Army Weakness
The army's defining weakness is its profound fragility. The vast majority of units have Toughness 3 and mediocre saves, meaning they will crumble under any amount of focused firepower. This list cannot afford to engage in prolonged firefights or wars of attrition.
Furthermore, the list is heavily reliant on its alpha strike. If the Falcon carrying the Fire Dragons is destroyed before it can deliver its payload, the army loses its primary anti-tank solution and a significant portion of its offensive power. The high number of characters also makes it susceptible to giving up full points on the Assassinate secondary objective.
Overview
This is a classic Aeldari "glass cannon" list that epitomizes the concept of a surgical strike force. The game plan is to use extreme mobility to dictate the flow of battle, score secondary objectives with ease, and deliver a devastating alpha strike to remove a critical enemy asset. Success hinges on precise target prioritization, careful positioning to mitigate the army's fragility, and the successful delivery of the Fire Dragon unit. It's a high-risk, high-reward army that is powerful but unforgiving of mistakes.
List Balance
The list is heavily skewed towards fast, fragile, and specialized units. It invests a significant number of points (over a quarter of the army) into characters, creating powerful hero-led squads but also concentrating power in a few key places. While there are dedicated units for anti-vehicle (Fire Dragons), anti-elite (Dark Reapers), and anti-infantry (Warp Spiders), there is a distinct lack of durable, general-purpose units to hold the frontline. The balance comes from having a tool for every job, but each tool is delicate and must be used with precision.
Statistics
- Total Points: 1995
- Total Units: 20
- Total Models: 77
- Characters: 5
- Battleline: 2
Critical Units (Auto-Includes)
- Fire Dragons & Fuegan: The army's primary anti-tank solution and alpha strike tool. Their success is paramount.
- Falcon: The delivery system for the Fire Dragons. Protecting it until it can deploy its cargo is a top priority.
- Swooping Hawks & Warp Spiders: These units are the engine for scoring secondary objectives and controlling the board through mobility.
Anti-Vehicle
- Fire Dragons
- Fuegan
- Falcon
- Wave Serpent
Anti-Elite
- Dark Reapers
- Maugan Ra
- Howling Banshees
- Jain Zar
- Corsair Voidreavers (Neuro disruptor)
Elite
- Eldrad Ulthran
- Fuegan
- Jain Zar
- Lhykhis
- Maugan Ra
- Fire Dragons
- Dark Reapers
- Howling Banshees
Infantry
- Corsair Voidreavers (x2)
- Dark Reapers
- Fire Dragons
- Howling Banshees
- Rangers (x2)
- Swooping Hawks (x3)
- Warp Spiders (x3)
Role - Fire Overwatch
- Warp Spiders (Devastating Wounds)
- Fire Dragons (if positioned correctly)
- Dark Reapers
Role - Screening & Chaff
- Rangers
- Corsair Voidreavers
Ability - Scout
- Rangers (Scout 7")
Ability - Infiltrators
- Rangers
Unmatched Mobility
With three units each of Swooping Hawks and Warp Spiders, plus grav-tanks and infiltrating Rangers, the army can dictate the pace and location of engagements, ensuring it can always strike at the most opportune targets while dominating secondary objectives.
Devastating Alpha Strike
The Fire Dragon 'bomb' is one of the most reliable and powerful anti-tank tools in the game. Successfully eliminating a key enemy lynchpin unit on turn 1 or 2 can decide the game before it truly begins.
Extreme Fragility
Nearly every unit in the army is T3 with a 4+ or 5+ save. Any sustained fire, particularly from anti-infantry weapons with high volume or Blast, will inflict heavy casualties. The army cannot afford to be caught out of position.
Single Point of Failure
A significant portion of the army's anti-tank capability is invested in the Fire Dragon unit and its transport. If an opponent can neutralize the Falcon early, the list will struggle to deal with heavy armor for the rest of the game.
Secondary Objective Dominance
The sheer number of fast, redeploying units (Hawks, Spiders) means you can consistently score secondaries like Engage On All Fronts, Behind Enemy Lines, or various action-based objectives with minimal risk, bleeding points from the opponent all game.
Exploit Terrain
Use the army's high movement to jump between ruins and line-of-sight blocking terrain. This mitigates your fragility and allows you to set up perfect firing angles while protecting your key assets from retaliation.
Losing the First Turn
If the opponent goes first and has significant long-range, high-strength firepower, they can potentially destroy your transports or key units before they have a chance to act, severely crippling your game plan.
Effective Screening
An opponent who can effectively screen their deployment zone and key assets can deny a landing spot for your Falcon. This forces your Fire Dragons to arrive far from their ideal target, reducing the impact of your alpha strike.
Army Strength
This Aeldari army possesses incredible speed and surgical precision. Its main strength lies in its ability to project threat anywhere on the board with units like Warp Spiders and Swooping Hawks, which are exceptional at scoring secondary objectives. The core offensive threat is a massive unit of Fire Dragons that will almost certainly arrive from Deep Strike inside a Falcon and can reliably destroy any single target they choose.
Army Weakness
The army's greatest weakness is its universal fragility. The majority of its units are Toughness 3 with poor armor saves. They cannot withstand concentrated fire. Applying pressure across the board and forcing them to make saves will quickly erode their numbers. The army relies on not being hit; once engaged in a fair fight, it will lose.
Overview
You are facing a classic Aeldari scalpel. Expect them to avoid direct confrontation, instead using their mobility to outmaneuver you, score points, and eliminate your key units with specialized squads. Your goal is to blunt this scalpel. Weather the initial alpha strike, screen your important units, and punish their fragile models whenever they expose themselves. This army cannot win a war of attrition; force them into one.
Army Rule
The Path of Command (Fate Dice): At the start of the game, they roll a number of D6s (this list will have 12 + 3 from Eldrad = 15) and keep the results. Once per phase, they can substitute one of their own dice rolls (Hit, Wound, Damage, Save, etc.) with one of these Fate Dice. This makes their key actions incredibly reliable. Expect them to use a '6' to guarantee a crucial damage roll from a melta weapon or to pass a critical saving throw.
Detachment Rule
Unparalleled Foresight (Battle Host): Each time an Aeldari unit from this army is selected to shoot or fight, it can re-roll one Hit roll and one Wound roll. This provides consistent, reliable damage output from every unit, making even their small arms a potential threat.
Core Flaws
The army's core flaw is its dependence on a single, powerful combo (the Fire Dragon bomb) and its complete lack of durability. It has very few wounds on the table for a 2000-point army and relies on avoiding damage rather than tanking it. High-volume, low-AP firepower is extremely effective against them. Furthermore, its reliance on characters makes it an easy target for the Assassinate secondary.
Top 3 Priority Targets (Kill Order)
- Falcon: This is priority number one. It contains the Fire Dragons. If you can destroy it before it deploys its cargo, you have neutralized the army's biggest threat.
- Eldrad Ulthran: As the Warlord and a psychic powerhouse, he is the engine that provides extra Fate Dice. Eliminating him reduces the reliability of the entire Aeldari army.
- Dark Reapers / Maugan Ra: This unit is the primary source of anti-elite infantry firepower. Removing them will allow your own heavy infantry to operate with much greater freedom.
Counter-Deployment & Movement Cues
Your primary goal in deployment is to screen out Deep Strike. Use cheap units to create a 9" bubble around your valuable assets and deployment zone to limit where the Falcon can land. Place your key units out of line-of-sight or as far back as possible to protect them from a potential first-turn assault if the Aeldari player gets it. Be wary of their Rangers; use your own infiltrators to push them back and reclaim board space.
Unit Insights
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| Eldrad Ulthran | 7" | 4 | 6+ (4+) | 5 | 6+ | 1 |
Unit Weapons
| Qty | Weapon | Range | A | BS/WS | S | AP | D |
|---|---|---|---|---|---|---|---|
| 1 | Mind War | 18 | 1 | 2+ | 5 | -2 | D6 |
| 1 | Shuriken pistol | 12 | 1 | 2+ | 4 | -1 | 1 |
| 1 | The Staff of Ulthamar and witchblade (Cannot load stats) |
Abilities
Diviner of Futures Datasheet
At the start of your Command phase, if this model is on the battlefield, you gain 1CP.Doom (Psychic) Datasheet
At the end of your Movement phase, select one enemy unit within 18" of and visible to this model. Until the start of your next Command phase, each time a friendly AELDARI model makes an attack that targets that enemy unit, add 1 to the Wound roll.Keywords
Unit Insights
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| Fuegan | 7" | 3 | 2+ (4+) | 5 | 6+ | 1 |
Unit Weapons
| Qty | Weapon | Range | A | BS/WS | S | AP | D |
|---|---|---|---|---|---|---|---|
| 1 | Fire Axe | Melee | 6 | 2+ | 5 | -4 | 3 |
| 1* | Searsong – beam | 12 | 3 | 2+ | 8 | -3 | 2 |
| 1* | Searsong – lance | 18 | 1 | 2+ | 14 | -4 | D6 |
Abilities
Burning Lance Datasheet
While this model is leading a unit, add 6" to the Range characteristic of Melta weapons equipped by models in that unit.Unquenchable Resolve Datasheet
The first time this model is destroyed, at the end of the phase, roll one D6: on a 2+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining.Keywords
Unit Insights
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| Jain Zar | 8" | 3 | 2+ (4+) | 5 | 6+ | 1 |
Unit Weapons
| Qty | Weapon | Range | A | BS/WS | S | AP | D |
|---|---|---|---|---|---|---|---|
| 1 | Blade of Destruction | Melee | 8 | 2+ | 6 | -3 | 2 |
| 1 | Silent Death | 12 | 6 | 2+ | 6 | -2 | 1 |
Abilities
Whirling Death Datasheet
While this model is leading a unit, each time that unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit and each time a model in that unit makes an Advance move, ignore any vertical distance when determining the total distance that model can be moved during that move.Storm of Silence Datasheet
Each time this model makes an attack that targets a CHARACTER unit, you can re-roll the Wound roll.Keywords
Unit Insights
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| Lhykhis | 12" | 3 | 2+ (4+) | 5 | 6+ | 1 |
Unit Weapons
| Qty | Weapon | Range | A | BS/WS | S | AP | D |
|---|---|---|---|---|---|---|---|
| 1 | Brood Twain | 12 | D6+3 | N/A+ | 6 | -2 | 1 |
| 1 | Spider’s Fangs | Melee | 5 | 2+ | 4 | -2 | 1 |
| 1 | Weaverender | Melee | 5 | 2+ | 6 | -2 | 2 |
Abilities
Empyric Ambush Datasheet
While this model is leading a unit, that unit is eligible to declare a charge in a turn in which it used its Flickerjump ability.Whispering Web Datasheet
In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the turn, each time a friendly Aeldari model makes an attack that targets that unit, an unmodified Hit roll of 5+ scores a Critical Hit.Keywords
Unit Insights
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| Maugan Ra | 7" | 3 | 2+ (4+) | 5 | 6+ | 1 |
Unit Weapons
| Qty | Weapon | Range | A | BS/WS | S | AP | D |
|---|---|---|---|---|---|---|---|
| 1 | Maugetar | 36 | 6 | 2+ | 7 | -2 | 2 |
Abilities
Harvester of Souls Datasheet
While this model is leading a unit, in your Shooting phase, after selecting targets for that unit’s attacks, if every attack targets the same unit, roll one D6 for the target unit and one D6 for every other enemy unit within 3" of the target unit. On a 5+, the unit being rolled for is struck by explosive debris; after resolving all of that unit’s attacks against the target unit, each unit struck by explosive debris suffers D3 mortal wounds.Face of Death Datasheet
In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test, subtracting 1 from the result.Keywords
Unit Insights
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| Corsair Voidreavers | 7" | 3 | 4+ | 1 | 7+ | 2 |
Unit Weapons
| Qty | Weapon | Range | A | BS/WS | S | AP | D |
|---|---|---|---|---|---|---|---|
| 1 | Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| 1 | Mistshield (Cannot load stats) | ||||||
| 1 | Neuro disruptor | 12 | 1 | 3+ | 4 | -2 | 1 |
| 1 | Power sword | Melee | 2 | 3+ | 4 | -2 | 1 |
| 1 | Blaster | 18 | 1 | 3+ | 8 | -4 | D6+1 |
| 4 | Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| 3 | Power sword | Melee | 2 | 3+ | 4 | -2 | 1 |
| 3 | Shuriken pistol | 12 | 1 | 3+ | 4 | -1 | 1 |
Abilities
Reavers of the Void Datasheet
Each time a model in this unit makes an attack, re-roll a Hit roll of 1. If the target of that attack is within range of an objective marker, you can re-roll the Hit roll instead.Mistshield Wargear
The bearer has a 4+ invulnerable save.Keywords
Unit Insights
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| Corsair Voidreavers | 7" | 3 | 4+ | 1 | 7+ | 2 |
Unit Weapons
| Qty | Weapon | Range | A | BS/WS | S | AP | D |
|---|---|---|---|---|---|---|---|
| 1 | Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| 1 | Mistshield (Cannot load stats) | ||||||
| 1 | Neuro disruptor | 12 | 1 | 3+ | 4 | -2 | 1 |
| 1 | Power sword | Melee | 2 | 3+ | 4 | -2 | 1 |
| 1 | Blaster | 18 | 1 | 3+ | 8 | -4 | D6+1 |
| 4 | Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| 3 | Power sword | Melee | 2 | 3+ | 4 | -2 | 1 |
| 3 | Shuriken pistol | 12 | 1 | 3+ | 4 | -1 | 1 |
Abilities
Reavers of the Void Datasheet
Each time a model in this unit makes an attack, re-roll a Hit roll of 1. If the target of that attack is within range of an objective marker, you can re-roll the Hit roll instead.Mistshield Wargear
The bearer has a 4+ invulnerable save.Keywords
Unit Insights
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| Wave Serpent | 14" | 9 | 3+ (5+) | 13 | 7+ | 2 |
Unit Weapons
| Qty | Weapon | Range | A | BS/WS | S | AP | D |
|---|---|---|---|---|---|---|---|
| 1 | Shuriken cannon | 24 | 3 | 3+ | 6 | -1 | 2 |
| 1 | Twin bright lance | 36 | 1 | 3+ | 12 | -3 | D6+2 |
| 1 | Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
Abilities
Wave Serpent Shield Datasheet
Each time a ranged attack targets this model, if the Strength characteristic of that attack is greater than the Toughness characteristic of this model, subtract 1 from the Wound roll.Keywords
Unit Insights
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| DARK REAPER | 6" | 3 | 3+ (5+) | 1 | 6+ | 1 |
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| DARK REAPER EXARCH | 6" | 3 | 3+ (5+) | 2 | 6+ | 1 |
Unit Weapons
| Qty | Weapon | Range | A | BS/WS | S | AP | D |
|---|---|---|---|---|---|---|---|
| 1 | Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| 1* | Missile launcher – starshot | 48 | 1 | 2+ | 10 | -2 | D6 |
| 1* | Missile launcher – sunburst | 48 | D6 | 2+ | 4 | -1 | 1 |
| 4 | Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| 4* | Reaper launcher – starshot | 48 | 1 | 3+ | 10 | -2 | 3 |
| 4* | Reaper launcher – starswarm | 48 | 2 | 3+ | 5 | -2 | 1 |
Abilities
Inescapable Accuracy Datasheet
Each time a model in this unit makes a ranged attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and any or all modifiers to the Hit roll.Aspect Shrine Token Wargear
Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.Keywords
Unit Insights
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| Falcon | 14" | 9 | 3+ | 12 | 7+ | 3 |
Unit Weapons
| Qty | Weapon | Range | A | BS/WS | S | AP | D |
|---|---|---|---|---|---|---|---|
| 1 | Bright lance | 36 | 1 | 3+ | 12 | -3 | D6+2 |
| 1 | Pulse laser | 48 | 3 | 3+ | 9 | -2 | D6 |
| 1 | Shuriken cannon | 24 | 3 | 3+ | 6 | -1 | 2 |
| 1 | Wraithbone hull | Melee | 3 | 4+ | 6 | 0 | 1 |
Abilities
Fire Support Datasheet
In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the turn, each time a friendly model that disembarked from this TRANSPORT this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll.Keywords
Unit Insights
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| FIRE DRAGON | 7" | 3 | 3+ (5+) | 1 | 6+ | 1 |
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| FIRE DRAGON EXARCH | 7" | 3 | 3+ (5+) | 2 | 6+ | 1 |
Unit Weapons
| Qty | Weapon | Range | A | BS/WS | S | AP | D |
|---|---|---|---|---|---|---|---|
| 1 | Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| 1 | Firepike | 18 | 1 | 3+ | 12 | -4 | D6 |
| 9 | Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| 9 | Dragon fusion gun | 12 | 1 | 3+ | 9 | -4 | D6 |
Abilities
Assured Destruction Datasheet
In your Shooting phase, each time a model in this unit makes a ranged attack that targets a MONSTER or VEHICLE unit, you can re-roll the Hit roll, you can re-roll the Wound roll and you can re-roll the Damage roll.Aspect Shrine Token Wargear
Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.Keywords
Unit Insights
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| HOWLING BANSHEE | 8" | 3 | 4+ (5+) | 1 | 6+ | 1 |
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| HOWLING BANSHEE EXARCH | 8" | 3 | 4+ (5+) | 2 | 6+ | 1 |
Unit Weapons
| Qty | Weapon | Range | A | BS/WS | S | AP | D |
|---|---|---|---|---|---|---|---|
| 1 | Executioner | Melee | 3 | 2+ | 6 | -3 | 3 |
| 1 | Shuriken pistol | 12 | 1 | 3+ | 4 | -1 | 1 |
| 4 | Banshee blade | Melee | 2 | 2+ | 4 | -2 | 2 |
| 4 | Shuriken pistol | 12 | 1 | 3+ | 4 | -1 | 1 |
Abilities
Acrobatic Datasheet
This unit is eligible to declare a charge in a turn in which it Advanced or Fell Back.Aspect Shrine Token Wargear
Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.Keywords
Unit Insights
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| Rangers (5 models) | 7" | 3 | 5+ (5+) | 1 | 7+ | 1 |
Unit Weapons
| Qty | Weapon | Range | A | BS/WS | S | AP | D |
|---|---|---|---|---|---|---|---|
| 5 | Close combat weapon | Melee | 1 | 3+ | 3 | 0 | 1 |
| 5 | Long rifle | 36 | 1 | 3+ | 4 | -1 | 2 |
| 5 | Shuriken pistol | 12 | 1 | 2+ | 4 | -1 | 1 |
Abilities
Path of the Outcast Datasheet
Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, it can make a Normal move of up to D6".Keywords
Unit Insights
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| Rangers (5 models) | 7" | 3 | 5+ (5+) | 1 | 7+ | 1 |
Unit Weapons
| Qty | Weapon | Range | A | BS/WS | S | AP | D |
|---|---|---|---|---|---|---|---|
| 5 | Close combat weapon | Melee | 1 | 3+ | 3 | 0 | 1 |
| 5 | Long rifle | 36 | 1 | 3+ | 4 | -1 | 2 |
| 5 | Shuriken pistol | 12 | 1 | 2+ | 4 | -1 | 1 |
Abilities
Path of the Outcast Datasheet
Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, it can make a Normal move of up to D6".Keywords
Unit Insights
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| SWOOPING HAWK | 14" | 3 | 4+ (5+) | 1 | 6+ | 1 |
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| SWOOPING HAWK EXARCH | 14" | 3 | 4+ (5+) | 2 | 6+ | 1 |
Unit Weapons
| Qty | Weapon | Range | A | BS/WS | S | AP | D |
|---|---|---|---|---|---|---|---|
| 1 | Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| 1 | Hawk’s talon | 24 | 2 | 3+ | 6 | -2 | 2 |
| 4 | Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| 4 | Lasblaster | 24 | 4 | 3+ | 4 | 0 | 1 |
Abilities
Grenade Pack Flyover Datasheet
Once per turn, in your Movement phase, when this unit is set up on the battlefield or ends a Normal, Advance or Fall Back move, it can use this ability. If it does, select one enemy unit within 8" of and visible to this unit and roll one D6 for each SWOOPING HAWKS model in this unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). Each time this unit uses this ability, until the end of the turn, you cannot target this unit with the <a href="/wh40k10ed/the-rules/test_/#СтрAspect Shrine Token Wargear
Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.Keywords
Unit Insights
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| SWOOPING HAWK | 14" | 3 | 4+ (5+) | 1 | 6+ | 1 |
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| SWOOPING HAWK EXARCH | 14" | 3 | 4+ (5+) | 2 | 6+ | 1 |
Unit Weapons
| Qty | Weapon | Range | A | BS/WS | S | AP | D |
|---|---|---|---|---|---|---|---|
| 1 | Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| 1 | Hawk’s talon | 24 | 2 | 3+ | 6 | -2 | 2 |
| 4 | Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| 4 | Lasblaster | 24 | 4 | 3+ | 4 | 0 | 1 |
Abilities
Grenade Pack Flyover Datasheet
Once per turn, in your Movement phase, when this unit is set up on the battlefield or ends a Normal, Advance or Fall Back move, it can use this ability. If it does, select one enemy unit within 8" of and visible to this unit and roll one D6 for each SWOOPING HAWKS model in this unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). Each time this unit uses this ability, until the end of the turn, you cannot target this unit with the <a href="/wh40k10ed/the-rules/test_/#СтрAspect Shrine Token Wargear
Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.Keywords
Unit Insights
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| SWOOPING HAWK | 14" | 3 | 4+ (5+) | 1 | 6+ | 1 |
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| SWOOPING HAWK EXARCH | 14" | 3 | 4+ (5+) | 2 | 6+ | 1 |
Unit Weapons
| Qty | Weapon | Range | A | BS/WS | S | AP | D |
|---|---|---|---|---|---|---|---|
| 1 | Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| 1 | Hawk’s talon | 24 | 2 | 3+ | 6 | -2 | 2 |
| 4 | Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| 4 | Lasblaster | 24 | 4 | 3+ | 4 | 0 | 1 |
Abilities
Grenade Pack Flyover Datasheet
Once per turn, in your Movement phase, when this unit is set up on the battlefield or ends a Normal, Advance or Fall Back move, it can use this ability. If it does, select one enemy unit within 8" of and visible to this unit and roll one D6 for each SWOOPING HAWKS model in this unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). Each time this unit uses this ability, until the end of the turn, you cannot target this unit with the <a href="/wh40k10ed/the-rules/test_/#СтрAspect Shrine Token Wargear
Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.Keywords
Unit Insights
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| WARP SPIDER | 12" | 3 | 3+ (5+) | 1 | 6+ | 1 |
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| WARP SPIDER EXARCH | 12" | 3 | 3+ (5+) | 2 | 6+ | 1 |
Unit Weapons
| Qty | Weapon | Range | A | BS/WS | S | AP | D |
|---|---|---|---|---|---|---|---|
| 1 | Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| 1 | Powerblade array | Melee | 10 | 3+ | 4 | -2 | 1 |
| 4 | Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| 4 | Death spinner | 12 | D6 | N/A+ | 4 | -1 | 1 |
Abilities
Flickerjump Datasheet
In your Movement phase, each time this unit is selected to make a Normal move, it can use this ability. If it does, until the end of the turn, this unit is not eligible to declare a charge and models in it have a Move characteristic of 24". Each time this unit uses this ability, at the end of the phase, roll one D6 for each model in this unit: for each 1, this unit suffers 1 mortal wound.Aspect Shrine Token Wargear
Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.Keywords
Unit Insights
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| WARP SPIDER | 12" | 3 | 3+ (5+) | 1 | 6+ | 1 |
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| WARP SPIDER EXARCH | 12" | 3 | 3+ (5+) | 2 | 6+ | 1 |
Unit Weapons
| Qty | Weapon | Range | A | BS/WS | S | AP | D |
|---|---|---|---|---|---|---|---|
| 1 | Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| 1 | Death weavers | 6 | D6 | N/A+ | 4 | -1 | 1 |
| 1 | Spinneret rifle | 18 | D6 | N/A+ | 5 | -1 | 1 |
| 4 | Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| 4 | Death spinner | 12 | D6 | N/A+ | 4 | -1 | 1 |
Abilities
Flickerjump Datasheet
In your Movement phase, each time this unit is selected to make a Normal move, it can use this ability. If it does, until the end of the turn, this unit is not eligible to declare a charge and models in it have a Move characteristic of 24". Each time this unit uses this ability, at the end of the phase, roll one D6 for each model in this unit: for each 1, this unit suffers 1 mortal wound.Aspect Shrine Token Wargear
Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.Keywords
Unit Insights
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| WARP SPIDER | 12" | 3 | 3+ (5+) | 1 | 6+ | 1 |
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| WARP SPIDER EXARCH | 12" | 3 | 3+ (5+) | 2 | 6+ | 1 |
Unit Weapons
| Qty | Weapon | Range | A | BS/WS | S | AP | D |
|---|---|---|---|---|---|---|---|
| 1 | Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| 1 | Death weavers | 6 | D6 | N/A+ | 4 | -1 | 1 |
| 1 | Spinneret rifle | 18 | D6 | N/A+ | 5 | -1 | 1 |
| 4 | Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| 4 | Death spinner | 12 | D6 | N/A+ | 4 | -1 | 1 |